The image wasn’t mine. But essentially, I want to use the physics bodies of bones in the vehicle mesh to move the child bones. I was able to achieve it but adding physics assets to be parts to be interacted with (bumper doors etc). However, I was wondering if I could use a different skeleton and physics assess than the one used for Fgear mesh.
I am having difficulty applying Fgear physical material to my landscape. After I attach it to the material, the telemetry UI still shows the default contact friction.
When I try to drive in a straight line, the vehicle starts to veer left even without input. I have tried arcade assists and tried messing around with the lateral forces and friction to no avail. pls halp.
Fgear Handling - YouTube. In the video, left turns are exaggerated because of (3) and it is also difficult to keep the vehicle grounded. I attached a json file.
fgear_vehicle04.json (6.9 KB) item