FGear Vehicle Physics (v1.4)

@lazybitgames or anyone with more experience. How can I use two skeletal meshes in Fgear? Geta collision channels would you recommend? I want the fgear skeleton to handle vehicle movements but I want a second skeleton to handle deformations Ala city sample vehicles. It sort works atm with a physics constraint but I can’t seem to figure out the collisions between both skeletons so my vehicle just bugs out and spins into infinity. Any suggestions would be appreciated