FGear Vehicle Physics (v1.4)

Hey thanks.
I tried moving the bones using IK but it seems like the IK executes after or out of sync with the vehicle physics, so only the visuals really update.
I need to move them in runtime (I’m building a car configuration basically, where users can set the wheel position for different cars). Do you think if that’s possible?
Also, which routines you think I should invoke?
Thanks!