Yeah, tried, but not seems 100% accurate, sometimes the wheels not moves as smooth as original mmm, you mean this?
if ( mHorizontal != 0.0f ) {
mSteerInput = FMath::Clamp(mSteerInput * FMath::Abs(mHorizontal * 1.0f) , -mCurrentSteeringLimit, mCurrentSteeringLimit);
}
else { mSteerInput = FMath::Clamp(mSteerInput, -mCurrentSteeringLimit, mCurrentSteeringLimit); }
EDIT: I mean, sometimes looks they do some tremble when you drop stick.
EDIT2: Oh, yeah, because on drop the stick from max side left-or-right it not goes to 0, it may do some 0.01 right and left due that suddenly drop . Mm i guess i will need to do some comparision or do it bettween some max-min values to avoid this.