Awesome work on the UE5 port.
I’ve migrated the changes into my modified plugin and they seem to work well - apart from Convex trace types, specifically on Landscapes, it vibrates like crazy (works fine on meshes though).
The biggest change in my personal version of the plugin is changing all the function signatures to match that of the Unreal syntax standard.
Is there any plans to update your code to match these standards?
I use Rider for Unreal and it was getting too noisy - so I eventually decided to resolve all the syntax warnings.
Could imagine others would be getting the same on their end.
Improvements would be the following:
Change signatures to start with a capital letter
Make use of const in function parameters
Convert getter functions to const (where applicable)
Update variable names to match Unreal conventions (this one is less important imo)
Alternatively, if you have the support capacity, perhaps owners of the plugin could be invited to a private GitHub repo and would be able to contribute to the plugin?
This is not uncommon with some other plugins I’ve purchased