FGear Vehicle Physics (v1.4)

Already have a PostProcess volume but the dof settings there or in the standard camera not works for me or at leaast im unable to get a good settings. The unique way to get the DOF quality/feeling i want is using a Cine Camera. Setting traking the car, lock focus and other params looks nice.

Then the unique solution will be add a spring arm + Cine Cam? i think the coder already tried this but there was a problem to get the coordinates due the OrbitCamera is created on runtime or something like that.

The idea was use the cinecamera and pass the orbitcamera coordinates to still use the lag/tilt… options to customize the behaviour.

Is that possible, or you mean use a spring arm + cine camera and create the full camera system from scratch?