UE 4.27
I want to fix the replication system in your plugin. I need to make sure that the car does not accept its server position, but only sends it to the server so that other clients see changes in the position of the car. I want to do this, because with large lags, the player’s car moves with a very large delay.
In other words, I need to make sure that the server does not update the position of the player’s car that drives this vehicle.
I’m already working on your plugin’s source code, but I need help. What property do I need to edit to make this exception?