Hi,
I am currently working on a racing game with ramming and shooting aspects.
I have used Physx as a starting point but realise that this is outdated and I would need to change/implement a lot of stuff to fix it to the way I want, and wonder if it would be easier to save myself a lot of time and hassle to use your system.
With Physx I have the following issues which I wonder if your vehicle system would handle better:
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When crashing vehicles or particularly two parallel vehicles colliding Physx makes the vehicles flip and jump in very unrealistic ways and occasionally the vehicles fly off into outer space
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When turning the friction on the tyres right up to achieve more of an arcade feel the vehicles seem to roll, unless I add artificial anti roll which then throws the long/lat slip out of alignment
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When creating vehicles with external wheels in Unreal (outside of the main car body like a monster truck) the wheels catch on objects and other vehicles and create similar effects to point 1 (flipping etc)
Furthermore I was wondering could your system handle the following:
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Change of wheel size and friction at runtime (for a busted wheel)
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Change of collision shape at runtime due to damage
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Wall riding for prolonged periods
Thanks