you can get the torque curve with “UCurveFloat* UFGearEngine::getTorqueCurve()” method and modify it, there is no method to directly set a new curve, i will check if such method is necessary and include it in the next release. you can also scale the engine torque with the setTorqueScale method.
engine power is calculated with “UFGearEngine::calculateMaxPower” method but it is not currently available in blueprints, i can also make it blueprintcallable if you need.
transmission speed calculation is in “UFGearTransmission::refreshParameters” method but currently there is no way to access those data. just like the others i can add a new function to access these data.