FGear Vehicle Physics (v1.4)

I will explain in a different way, if I may. No I’m not messing with inertia, the car blueprint is intact. Let’s say the car is approaching the crossroad, another car is approaching the same crossroad from the left side. When I use the line trace for detecting car in front it will be to late to slow down when one of the car is already at the crossroad and they will collide with each other, so I’m using the collision box which is in front of each car at some distance so another car could detect the car way before the collision and have time to slow down and get another car to pass. I wish I could attach the picture, can’t figure out how. I’m sorry for clumsy explanation…
A bit about the collision box, custom preset, query only( no physics collisions), trace responce - block visibility only, object responces - all ignore.
My understanding is if collision box have no physics collision set up tires should ignore the collision? But they are coliding :frowning: