FGear Vehicle Physics (v1.4)

hi, i have bad news.

the main feature of the new version is the convex casting option. i completed the new unity version and started porting the features to unreal but it seems that there is no way to cast a convex shape with unreal. they simply haven’t implemented that part yet. someone asked about it 5 years ago and it’s still not there. the only way is to modify the source of the engine but it’s not a valid option for us.

so the next update is on hold right now…