Hello, I am again at that problem with tailgate lagging. I tried almost everything and result is that it is impossible. It is realy so? Is really impossible to make car, bed, physics tailgate and emptying animation attached together in any way?
My tries:
- actor(car) + actor(bed+tailgate) = tailgate lags when car move (but everything else works)
- actor(car + (physic constraint + SM tailgate + SM bed)) = tailgate not lags (but can’t use empying animation - if so, tailgate is off the bed)
- actor(complete car) = tailgate not lags (but can’t use empying animation - if so, tailgate is off the bed AND I can’t even add collisions to the bed, because if it is non-root bone and change physics to kinematic then that bone will just fall down - not in the physic asset simulation but in the game…)
ad 3) It is same problem for example with doors - if I will have door bone, add kinematic collision = doors will falls to the ground.
Is there any way how to:
a) …have physic tailgate with emptying bed animation?
b) …have not falling kinematic non-root bone parts?