Hello,
I have one problem, but don’t know if I doing something wrong or if is it possible to solve it.
What I want to achieve:
Have physical object which have two parts. 1. part have kinematic physics (can be animated by animations). 2. part have simulated physic and is afected by gravity forces etc. This physical object works perfectly when I place it into level. I want to attach this object to the fgear car.
Where is the problem:
If I will attach that physical object to a car, and start driving, then kinematic part is ok. But simulated part will start lagging behind the car. Faster speed = bigger lag (it will move away from the kinematic part which should be impossible). It is probably similar like wheel collisions - they also lags behind actual wheels objects, but wheel collisions are invisible so it does not matter much.
Do you think that is possible to solve it somewhat? I am doing anything wrong? I attached example files of the physic object and BP that is needed to add to the car.
On the video is visible that swinging part are moving away from the box as I drive. But it should swinging still on same place, like when I stopped the car.