FGear Vehicle Physics (v1.4)

Hi, I saw a post made last year (#196, #197, #198 on page 14 to be exact) talking about adapting how drifting is calculated and recognized. I’m very interested in picking up this project to play around with making a drift mechanic that tracks scores and this seems to be a working solution. Have there been any changes to this implementation since it has been posted or would you recommend any new or simpler ways that have come up since that previous discussion? I want to make sure if I purchase this that I am still able to achieve what I need to.