FGear Vehicle Physics (v1.4)

Hi @ymt3D You can switch camera component between others but you can’t use with orbit camera. I have added disable/enable orbit camera option to todo list.
Also you can see switch camera component in the screenshot.
If you dont want to wait next update you can replace that lines in FGearVehicle.cpp


void AFGearVehicle::CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult)
{
if (mOrbitCamera != nullptr && mOrbitCamera->IsActive())
mOrbitCamera->update(DeltaTime, OutResult);
else
Super::CalcCamera(DeltaTime, OutResult);
}