Hi @mahlukat,
Also you can increase a variable during drifting. I used a method like this:
FVector v = mVehicle->GetVelocity();
FRotator r = mVehicle->GetActorRotation();
float latVelocity = r.UnrotateVector(v).Y;
bool bDrifting = (FMath::Abs(latVelocity) > MIN_SPEED_FOR_DRIFT) && (mVehicle->getTransmission()->getCurGear() > 0);
You can try this demo if you have android device : TireBurner-Android-Shipping-armv7-es2.apk - Google Drive