FGear Vehicle Physics (v1.4)

I tested in the EnterExitDemo map and unfortunately, the issue occurs there too.

The issue primarily happens when there is a sharp incline in the vehicle’s collision

To demonstrate, I added a cube to the sedan and it also started jumping around like the tank.

Naturally, I can’t just have a simple box as the vehicle collision for my project so upon testing, I realized that the sharper the angle of these boxes is, the more chances of it getting affected. So at 90 degrees, it’s completely affected, at 45 degree it’s hardly affected.

If this can be fixed code-side, then great, otherwise, I’ll have to rework all of my vehicle collisions to be rounder instead of boxy