FGear Vehicle Physics (v1.4)

My input is customized to fit the SimpleController plugin, unfortunately the Hill-holder assist is breaking my game, would it be very difficult for me to re-implement the “Allow Wheel Rotation Against Engine”? (actually only the part of the code that denies this function, working as standard)

In my case I would need to move only the physical wheel, and have feedback from the wireframe if my calculation for adjusting the wheel rotation in relation to the kingpin as a pivot is correct, would there be a chance for you to implement a forward offset that works like the rim offset?