@lazybitgames I dont know if there is plan to add this feature in next updates but,
What should be the best way to mimic the loss traction on braking/accel variations?
What im thinking is:
Get the difference between last brake/accel value and compare to actual.
Guess with some lerp to tell the amount of time to get the optimun friction again.
Then use that value to substract/multiply, maybe with some clamp to tell a max loss, from:
SlipRatio/SlipAngle, LatScale/LngScale or LatFriction/LngFriction ¿?
What you think? Any other approach?