Now with individual Front/Rear brake and Gripping Wheels support for tweaking.
I will say, better behaviour, more smooth/precise/predictable, now with brake control i can drift around objects more close to them.
New code version:
The actual code is a mess and i dont know if using “setBraking” is a good idea, but seems to work as intended.
@lazybitgames , Btw, wonder if there is any chance to add it properly inside the “FGearArcadeAssits” component as: “DriftAssits: Brake”, maybe as experimental feature?