FGear Vehicle Physics (v1.4)

Tested and i guess you’re right, did a quick change to see what happens:
if (finalRpm < FMath::Abs(crpm))
by
if (finalRpm > FMath::Abs(crpm))

The problem is fixed, but the car in idle, without any input, goes backwards, and if steer left/right goes more fast in reverse, so the problem seems is there as you mentioned.