FGear Vehicle Physics (v1.4)

Yep, i already got somehting, what i cant achieve is stop at X avoiding the car turn opposite again.

i mean, if the car is rolling up or down, i want the force start stopping and at some moment car gets stucked at X angle, instead of turning back which is weird.

Is how Dirt4 does, but always get some minimal force back.

Edit: Im using this as multiplier:
FMath::Abs(FGearUtility::getWorldAngularVelocity(mBody).Y)

So when less car speed rotation less force needs to be applied until 0 force is applied when is 0. But still, some remaining torque makes car turn reverse again, a very little but it does.