FGear Vehicle Physics (v1.4)

Can this be improved in some way to avoid car stop accelerating on change gear and getting like some “stuck” sometimes. It prevents the fluid drifting:

	//keeps vehicle from going faster than engine rpm limit
	//this is an artificial force so take clutch power into account here
	//mSpeedOverflow is multiplied with clutch power above in applyRpmLimit
	if (mSpeedOverflow > 0.0f)
	{
	currentForce = FMath::Sign(-mLocalVelocity.X) * absLngFriction * mSpeedOverflow;		
	}

Disabling that, drifting is so fluid and doing 360º are much better. Btw, without it, at some times it may accelerates too much, so it has his pros/cons. Wonder if there are some ideas i can test here to do the same but in a different way that not blocks/brake wheels in some way?