FGear & Smooth Sync UE5.1 Source
We’re currently using the following components:
- Unreal Engine 5.1 source (game runs on a dedicated server steam)
- FGear Vehicle Physics
- Smooth Sync Plugin
Our project is a multiplayer game running on a dedicated server. We’ve run into a few issues:
- When a player exits a moving vehicle, both the vehicle and the player are teleported back. You can see the problem in action in this video: [Link to video]
- Upon exiting a vehicle, the vehicle abruptly snaps its rotation, seemingly correcting itself.
- When a player enters a vehicle and starts moving it, other clients initially see the vehicle as stationary. After a delay (sometimes up to 10 seconds), the vehicle suddenly jumps to its correct location. It seems like the smooth sync system is delaying replicating the vehicle’s movement to other clients.
More videos of our problems:
Any help or advice you can offer to resolve these issues would be greatly appreciated. We’ve spent a lot of time over the past two months trying to find a solution, and now we’re turning to the community for support.