FGear Vehicle Physics (v1.4)

Is changing the casting type at runtime possible in the current version?

It would be interesting for those who don’t yet have the plugin to test a build with this map with the settings at runtime. (If possible also an Apk of this map and the demo too)

“but of course you can not see them without buying the plugin”, but how can I buy a plugin for this amount without first knowing the functions and resources?

In any case, I think it’s better to wait for a definition on the fate of UE4 support.

Thanks.