Hmm, but that actor is not simulated. Anyway my character is. So there is no way how to freeze the car in a crowded game? I need to freeze quest car in openworld game so when you come back, the car will be still there and it will not fall down when ground will be unloaded. The solution to save position etc., destroy car and when I come back then spawn car on the same position is quite complicated, because of all things like animations in middle of playing etc. if it is ever possible.
That disabling simulated physic on mesh doing nothing.