FGear Vehicle Physics (v1.4)

Hi, small question here: did anyone of you already created a C++ only FGear car (by inheriting from AFGearVehicle, then setting the mesh via mMesh->SetSkeletalMesh(mesh, false); in constructor? For us it all works very well can be driven and behave correctly), we are just not able to generate hit events, whatever we tried. Anyone tried this as well? Thank you!