FGear Vehicle Physics (v1.4)

there are code changes too.

  • Collision meshes in “FGearAssets/VehicleModels” are set to “Use Simple as Complex”
  • Removed “OverrideTraceFlag” option from custom collision (crashes in packaged build, user has to manually set collision complexity for custom collision meshes)
  • We used to query substep setting at compile time which caused issues during packaging