FGear Vehicle Physics (v1.4)

I realized that I have no reason to not just post the burnout blueprints here for anyone to use, so hopefully this helps someone out there!

Also, looking for suggestions on a topic related to vehicle upgrading: it seems that the only major engine parameter to adjust power is the torque curve. I’m trying to implement a system where parts attached to the vehicle can adjust various performance parameters, including the torque curve. However, I can’t seem to figure out any way to adjust the curve parameters at runtime, only replacing it. Creating the 100,000+ possible torque curves for all the various possible parts combinations seems ludicrous. Does anyone have any suggestions for how this might be achieveable?