I just got to making simple AI for my project and few questions arise
Is there a way to fail sequence after specified number of children nodes fail?
Can I invert the child node result?
Load different tree from within the tree?
I just got to making simple AI for my project and few questions arise
Is there a way to fail sequence after specified number of children nodes fail?
Can I invert the child node result?
Load different tree from within the tree?
"Is there a way to fail sequence after specified number of children nodes fail? "
There’s a decorator that loops the node over specified time, and fails
“Can I invert the child node result?”
If you are using the number 1, use -1.
Other than that, you need to specify.
“Load different tree from within the tree?”
There is a node called “Run Behavior Tree” or something that can be ran in the BT.
1.What I meant was node that traverse the children one after another but doesn’t break at first fail, it breaks after given number of fails
3.ok