To this day, I just deployed my differents projects on Windows plateform.( Windows x64 in Unreal )
Now, I need to test my architectural scene on IOS ( Ipad )
But I have fews issues, and few questions :
Can we do the packaging for IOS device, with a Windows plateform ? ( I m working on Windows PC )
It’s necessary to pay 99$ ( Apple Developer Program Enrollment ) ? Can I test my project in live, on my Iphone ?
When I try to package, I ve this error messe :
“Provision not found. A provision is required for deploying your app on the device”
What is provision ?
I tried to follow this guide : https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/3/index.html
But I dn’t understand how to activate certificate ( where is “Member center” ?? ) and I don’t how to do without Xcode ( I’m not on MAC )
it’s all for the moment