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Few issues for IOS deployment....

Hi all,

To this day, I just deployed my differents projects on Windows plateform.( Windows x64 in Unreal )
Now, I need to test my architectural scene on IOS ( Ipad )

But I have fews issues, and few questions :

Can we do the packaging for IOS device, with a Windows plateform ? ( I m working on Windows PC )

It’s necessary to pay 99$ ( Apple Developer Program Enrollment ) ? Can I test my project in live, on my Iphone ?

When I try to package, I ve this error messe :
“Provision not found. A provision is required for deploying your app on the device”

What is provision ?

I tried to follow this guide : https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/3/index.html
But I dn’t understand how to activate certificate ( where is “Member center” ?? ) and I don’t how to do without Xcode ( I’m not on MAC )

it’s all for the moment

Thanks =)

Hey,

You do not need a Mac to run your project however, you will need a Mac to package your project for release. Keep in mind that you also much have iTunes installed in order to package and deply your iOS projects to your iOS device from Windows.

Please follow these steps starting with installing the prerequisites and there on out, it explains the iOS provisions within this document: https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/1/index.html

If you have any further questions, please feel free to submit a question on AnswerHub and provide us with your logs in a .txt file.

Thanks!