Fetal Error : ran out of memory allocating

PlayerData

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "PlayerData.generated.h"

USTRUCT(BlueprintType)
struct FPlayerData
{
	GENERATED_USTRUCT_BODY()

		UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PlayerData")
		FString PlayerIP = "127.0.0.1";
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PlayerData")
		FString PlayerID = "100000";
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PlayerData")
		FString PlayerCommand = "CreateLobby";
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PlayerData")
		FString PlayerPort = "7777";

	

	FPlayerData()
	{}
};

FORCEINLINE FArchive& operator<<(FArchive &Ar, FPlayerData& TheStruct)
{
	Ar << TheStruct.PlayerIP;
	Ar << TheStruct.PlayerID;
	Ar << TheStruct.PlayerCommand;
	Ar << TheStruct.PlayerPort;

	return Ar;
}