Fervent Third Person

I have been developing the first level of the first game for Fervent. I think it looks like I want it to look. However, it’s too heavy to actually play. Not only that, my tinkering with the blueprint behind animated textures and particles has broken some of the level. Most of the environment meshes are from Paragon and a few from the marketplace. I also created textures in Quixel Mixer for the game.

I now have a previs concept to work from (the level design), BUT I will need to scrap most of the level and rebuild. Since I’m scrapping I will switch to the latest UE4.
I won’t immediately go back into setting up the level. I am switching to my comfort area of character design and modeling!

I plan to switch around weekly or biweekly. In these phases I will be fleshing out the characters, creatures, props, environment, level, story, cinematics, and functions of the game.