Ferris Wheel

I have created a 3D model of a Ferris wheel (in separated sections: wheel, cars, supports, etc…)
Imported in UE4 and can rotate the wheel with BP , no problems.
I just can’t seem to figure out how to fix the cars and keep them level (like it should be)while the wheel is rotating

I have several rides designed and just like the wheel I just can’t figure out how to make the cars rotate on their fixed place on the main rotating base.

Any tips , help or detailed info would be most appreciated .


If you don’t want them to swing and just stay level all the time, try setting their rotation as absolute. You can do it by clicking Local Rotation in BP editor when car is selected, it has a small drop down pin next to angle values fields.
If this doesn’t work then you can simple set their rotation on each tick using SetWorldRotation.
To make them swing you can either use physics constraints of do a simple animation using combination of SetWorldRotation and AddLocalRotation.

Heya I was wondering if you would be willing to share how you made the Farris Wheel blueprint. I’m kind of lost at where to begin here.