The Time Plugin simulates time in your virtual world. Time itself is managed through one subsystem (Time Subsystem). Digital and analog clocks can be placed on the UI and as 3D objects in a level.
The Time subsystem controls the current date, time and speed of time, which can be configured at any moment. It can control the time dilation system provided by Unreal Engine, or run independent from it. It supports (clock) time reversal, which itself does not reverse the state of the world, but can be used for such specific implementations.
It provides analog and digital clock classes (mesh and widget based) which synchronize with this system and can be designed in any way you wish. Clocks can also be controlled manually, and given offsets individually. Examples are provided to get you started quickly.
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