The Game Logs System (GLS) is a must-have Unreal Engine 5 plugin for real-time log management in shipping builds, specifically tailored for desktop, mobile and console platforms.
GLS streamlines debugging and testing with an intuitive interface for filtering, searching, and visualizing logs, even under the strict constraints of release environments.
Its unique features include the ability to filter logs by classes, objects, network roles, PIE instance numbers, and custom tags, giving developers unmatched flexibility in log management.
Designed for developers and QA teams, GLS ensures seamless control over logs, enhancing efficiency and reliability across any project.
Update v0.12 (04.01.25)
Fixed the issue of duplicate log entries when using the PrintStringToGLS function and other minor bugs.
Free Demo, Example Builds: WIN64, Android
gamelogssystem@gmail.com
Key Features
Display logs in real time, even in shipping builds.
Open logs with an in-game overlay for seamless monitoring.
Filter logs by verbosity, categories, classes, objects, and custom tags.
Debug multiplayer with filters for PIE instances and network roles.
Works on mobile and consoles with intuitive controls.
Save, reload, and export logs with timestamps and metadata.
Automatically restore filters and settings across sessions.
Optimized for performance with up to 1 million logs handled smoothly.
Customizable log collection and display via Project Settings.
Ideal for developers and QA teams to simplify log management.
Actively used in the development of our own AAA project, guaranteeing quality and fast support.