FEngineLoop::Tick or FViewport_Draw seems to be causing 450 ms lag spikes every 20 seconds or so.

FEngineLoop::Tick or FViewport_Draw seems to be causing 450 ms lag spikes every 20 seconds or so

Thats what unreal insights seems to say… I am new to profiling so this gives me a headache. No idea whats causing this or how to find out whats cuasing it. It happens regardless of how many objects are on the screen… i could be floating around looking at the sky alone and it will have these large lag spikes in this level. Though i only notice it in this level. Simple levels dont seem to have this issue…

It seems like having a bunch of unbuilt or “dirty” HLODs will cause this problem… moment i removed my hlod levels with copies that dont use hlod… the lag spikes went away… Anyone care to explain why?

I also have the same problem,no matter whether i run the game or not, frames will be dropped when controlling th viewport, and even the same problem occurs on different computers and projects. I dont know where the problem is , have you solved it?

in my case as i said yea im pretty sure it was not having HLODs built… no idea why that causes that issue. Guess it continuously does some sort of log or something that causes the lag spikes. So eitehr disable HLODs… or actualyl build them.