I started on a little side project in Unreal with blueprints.
The game takes place in a tower and you spawn in the top room and try to work you way down to reach a collectible that you need to combine as a puzzle.
For now I’m planning to do 7 rooms, have 1 character, 1 enemy and some puzzles!
(Character in the help sheet, is from the internet and will be updated when I have my own character!)
I would love some feedback from you guys if you have some spare time!
Hey! I like your concept
Is it meant to be a small and short game?
It reminds me a bit of a rogue-like game called Skyhill from Daedalic.
Looks intresting , would like to hear more , and if you need some help I would be happy to , although I’m a beginner myself.
It’s gonna be a small game, later today I will upload a picture of how the first room is going to look like!
This is a mock up picture that I quickly made how I want the UI and the angle to look like.
Model of the enemy, the rig is next and then it will be able to shoot acid !
I started on a concept for the main character, now texturing and rigging!
Looking very cool, will be watching to see how this progresses great job! 
First video progress! Still a bunch of stuff that needs to be done. Hoping the HUD and combat will be implemented at the end of the week!
[video]- YouTube
Looks good! There is some good character design there, as well!
Implemented the HUD as well!
How it looks in game
UPDATE:
- Character can shoot, lose health and respawn
- Enemy can shoot, lose health and die
- Outline effect on things you can kill
- working HUD (Mushrooms will show up in the inventory)
Short video is also available at: - YouTube
Character is rigged and skinned, made a quick pose to present it.
Next: animations!
All the rooms are done, texturing is next!
Another update!
some playerfeedback added, made a destructible potion (health), web, spider acid that you can pick up so you can open door, start screen, loading screen, controls and a pause screen!
More to follow
Something that still needs to be fixed is that you cant see the outline in the other room, if anyone has any idea how I can achieve this please let me now.
[video]- YouTube
Updates happening!
Finally you can finish the game!
Up next:
- texturing
- a few collision fixes
- extra particle + player feedback
- finished up buttons and info
- Animation
[video]- YouTube
Another update!
- animations in there + character texture updated
- fixed some bugs
- all the info screens in there
- updated menus (so style fits together)
Stuff that still needs to happen:
- Extra particles
- Collision fix castle
- Texturing
- music
Another update!!
everything is done (might do some extra stuff in de summer holiday)
A video will follow tomorrow morning!