I started on a little side project in Unreal with blueprints.
The game takes place in a tower and you spawn in the top room and try to work you way down to reach a collectible that you need to combine as a puzzle.
For now I’m planning to do 7 rooms, have 1 character, 1 enemy and some puzzles!
(Character in the help sheet, is from the internet and will be updated when I have my own character!)
I would love some feedback from you guys if you have some spare time!
Hey! I like your concept Is it meant to be a small and short game?
It reminds me a bit of a rogue-like game called Skyhill from Daedalic.
Looks intresting , would like to hear more , and if you need some help I would be happy to , although I’m a beginner myself.
It’s gonna be a small game, later today I will upload a picture of how the first room is going to look like!
This is a mock up picture that I quickly made how I want the UI and the angle to look like.
Model of the enemy, the rig is next and then it will be able to shoot acid !
I started on a concept for the main character, now texturing and rigging!
Looking very cool, will be watching to see how this progresses great job!
First video progress! Still a bunch of stuff that needs to be done. Hoping the HUD and combat will be implemented at the end of the week!
Looks good! There is some good character design there, as well!
Implemented the HUD as well!
How it looks in game
- Character can shoot, lose health and respawn
- Enemy can shoot, lose health and die
- Outline effect on things you can kill
- working HUD (Mushrooms will show up in the inventory)
Short video is also available at: - YouTube
Character is rigged and skinned, made a quick pose to present it.
All the rooms are done, texturing is next!
some playerfeedback added, made a destructible potion (health), web, spider acid that you can pick up so you can open door, start screen, loading screen, controls and a pause screen!
More to follow
Something that still needs to be fixed is that you cant see the outline in the other room, if anyone has any idea how I can achieve this please let me now.
Finally you can finish the game!
- a few collision fixes
- extra particle + player feedback
- finished up buttons and info
- animations in there + character texture updated
- fixed some bugs
- all the info screens in there
- updated menus (so style fits together)
Stuff that still needs to happen:
- Extra particles
- Collision fix castle
everything is done (might do some extra stuff in de summer holiday)
A video will follow tomorrow morning!