Hi @anonymous_user_20bc299e
Have you tried skeleton retargeting using same skeleton and pose assets to modify animation sequences to fit a female format (changing pelvis bone to female center of gravity)?
And, the model you used in the example is not a real female anatomical model. It’s a base mesh for one anime character. Some proportions are very exaggerated for more and less, (head++, eyes++, nose–, mouth–, pelvis++, clavicle–, chest–, breasts–, arms–, legs++, hands–,… etc).
Hi. I’ll take a look again, but it was my initial understanding that skeleton retargetting is for different skeletal assets with different joint hierarchies.