Female mannequin skeletal mesh

Hi @Ohriginal
Have you tried skeleton retargeting using same skeleton and pose assets to modify animation sequences to fit a female format (changing pelvis bone to female center of gravity)?

And, the model you used in the example is not a real female anatomical model. It’s a base mesh for one anime character. Some proportions are very exaggerated for more and less, (head++, eyes++, nose–, mouth–, pelvis++, clavicle–, chest–, breasts–, arms–, legs++, hands–,… etc).