Female mannequin skeletal mesh

Yes, it would be really great to have female skeleton. It’s easy to use male-based animations in your project because they share the same skeleton and mesh. There are few great animations packs, you can start your project really quick. Often you can finish prototype with Epic/marketplace animations only. And there’s no problem with using these anims in final game. This is entire purpose of marketplace, right? Provide real content for you game, not just placeholders. And that’s work well.

But if you need a lot female anims and you care about quality… there’s no 100% compatibility between packages created by different authors. And that would be awesome. Even if you end up with using your own skeleton - easier retargeting, no surprises with different skeletons. The same high standard as with male mannequin.

Not only useful for games. Also for people who would like to create badass “alive” arch viz where male/female character just doing something. And it would look more natural if female character wouldn’t be simply scaled to male body.

You invest quite a lot effort in things like Human Race (which I loved).

Why not invest a bit of time into reshaping default male skeleton into female one? :slight_smile: