FeFiFo - Unreal MetaHuman Short

Some quick experimentations with the MetaHuman pipeline became a bit more involved than originally planned. But I learnt a huge amount about game characters and animation and had a lot of fun.

Rendered with Lumen at 4K with lots of megascans assets

Started as a Zbrush sculpt over scan, then into Meta human creator and exported into engine. The head was then exported to Blender for some additional sculpting and reimported to unreal for some material tweaks. Body animations from Mixamo and head animation captured with LiveLink.




Visit my ArtStation for more info: ArtStation - Edward Denton

Heres a few Tutorial Videos that Helped me along the way:

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