Hello all,
I’m running into an issue in which the feet are stuck on custom animations I’ve made in the sequencer.
After looking in the forums, the most common answer I find is to either remove the Control Rig node on my AnimBP or set the Full Body IK target to root instead of pelvis in the Control Rig class. However, both of these break foot IK, which I would like to have on my character.
The animation I made was a run left/right animation, in which I edited the TPS Manny RunFwd animation and turned it 90 degrees. Given that the Run Fwd animation is IK compatible, I’m not what I did to break the IK after rotating it.
Is there a way to edit animations and make them control rig compatible?
I appreciate the help.
Best,