So here’s what they’re supposed to look like vs what I’m getting. When I originally set the montages up, the feet just slid into the positions in the animations, but they started acting weird later on. I tried to recreate it in a new project to see if I could get it to play the animations normally, but I wasn’t able to; they looked the same amount of messed up.
I know it’s an issue with the IK not positioning correctly for some reason, but I don’t know how to fix it.
I know there’s a fix where I can set the alpha to 0 when the animation plays and set it back to 1 after, but it makes the character float for a second, which I’m also trying to avoid. (And for that, I have to make the change in each animation I would use, which seems like it could get tedious)
and this is how Manny would look if I had the alpha set to 0