Hey y’all, I’m calling again to look for advice.
I wouldn’t have thought this would be a problem, but I’m having difficulty importing a room (a static mesh) into UE4. Specifically, I don’t know what to do about the collision. I’ve imported dozens of static meshes but none of them needed to house the player inside of them. In this case I made a customized collision, but when I go to place the Player Start cylinder into the room, it flashes “BAD SIZE” at me and falls through the floor when I open the game.
So, I’m realizing I don’t actually know how to make and import a small, simple room. I can’t simply block out the boundaries with volumes – or I shouldn’t have to, anyway – and I’ve heard that cutting the model up into pieces or tiles is an unnecessary draw on performance.
I made the static mesh (and its collision) in Blender, if that matters.
Like I said, I’m feeling silly, like I missed something obvious, but I hope someone can help.