Feeding material with world position offset data

You can thank the eggheads behind the forum update for the missing stuff. Let it rip on the feedback section. Who knows. Maybe after a total of 300 posts they’ll do something about it.

As far as your issues go. Just use a render target.

A scene capture2d can capture the sphere, and write the scene depth into a texture.
You can then use that texture to displace the landscape.

Make sure you only capture the spheres, as you won’t really need much else.

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