I have no issues with location and radius, my beef is sending information from multiple actors to the same material.
I’ll be dealing with 30 actors at most. So you’re suggesting a MaterialParamCollection with 30 location vectors, 30 radius scalars and 30 whichever-param-I-need and looping through the objects while setting the collection’s parameters accordingly. OK, I can see it work, as awkward as it sounds.
I used 3d sphere mask previously but run into the same issues but I can look into it again.
That sounds promising, I’ll do some extra digging, thank you.
If anyone has any other ideas, please do let me know.