Feedbacks & Requesting More Custom Weapons Components

Hi there,

I have a few questions and requests regarding the current and future state of temporary weapon systems in UEFN.

Request:
Are there plans to introduce new temporary weapon systems that provide more stability and greater flexibility, without the issues currently present in the beta temporary weapons?
Additionally, are there any plans to remove or increase existing limitations / for example, allowing higher configurable values such as increasing fire rate beyond the current cap (e.g. up to 100 or more)?

It would also be great to know if there are planned improvements for core weapon systems, such as:
•Animation handling
•Weapon stance / holding behavior
•General gameplay mechanics and responsiveness

At the moment, these limitations and instability issues make it difficult to build more advanced or scalable gameplay systems, especially for larger or more complex projects.
Any insight into future plans or roadmap direction would be greatly appreciated.

Thank you!

Best regards Forge World