Hi,
some minor feedback about the use of the Texture Editor. I found it quite cool but some little could be improved I think.
-
Hourences already mentioned the fact that the button Saturation doesn’t work as expected (from a design point of view). I myself expect it to show an individual channel in shade of gray and not whatever this button is doing.
-
A cool thing would the possibility to isolate a channel by double-clicking on a button. For example a double-click on the “green button” would only make this one enabled, and will hide the other channel. Double-clicking again would make back visible all the channels (even the one currently isolated, so not an invert behavior).
-
The possibility to zoom in/out on the texture by using the scroll of the mouse, the focus point of the zoom being where the mouse is located, so not a simple zoom from the center of the texture.
That’s all I have in mind currently.