I noticed that each time a new actor is placed in the scene, the scene outliner initialized- resulting in a completely expanded hierarchy. If I were to have several actors chained beneath their respective parents, (and I liked the organization that I had) they will all be expanded, and I would need to go through the process of minimizing the stacks. Can the outliner be modified to maintain its configuration after adding new actors to the level?
Thank you for your report. I was able to test this in the main build in house and can confirm it was still a problem. I have created a bug report and submitted it into our database. If there is anything else that is behaving unexpectedly please let us know.